Freeware from FreeSweetGames downloads
Deactivator 1.3.7
Boxes with lead, wall fragments are mixed. The prouns move among this chaos. Your task is to destroy the prouns, operating Deactivator. There are only one way to destroy them, to deprive with their movement. Move boxes to push prouns into a trap, but be cautious, your collision with proun will be the last. In Deactivator`s arsenal there are small mines with the timer. Its is harmless to the prouns, but dangerous to owner. The mines destroy boxes and block a way to prouns. Deactivator can put/take a mine. Do not forget about the reactor. As soon as proun get into it, a chain reaction will start there. Besides, to be near to a reactor is dangerously - spontaneous emissions of energy are fatal.
Fragments 2.6.7
In the beginning choose one of 16 figures or, using the built-in editer, create one. The figure, chosen or created by you, is broken into some fragments of any form. Fragments mix up on the game field. Your task is repair the source figure. You can move and rotate fragments, but can`t break and weld them. During game you can see a figure shadow on the field and get a sample. Repaired figure must equal to a sample shadow, but can be placed anywhere.
MiniChess 2.0.8
This is game in a chess on a tiny board (6 x 6) by the simplified rules. At the start of the game some pieces are set down in the horizontal row of squares, nearest each player. The pieces are divided into two matching sets, by convention called white and black. The players alternate moving one piece of their own at a time. Each piece moves according to specific rules and is removed from the board when an opposing piece moves into its square, thus displacing it. The object in game is to trap, or checkmate, the opponent`s king. MiniChess do not have to end in checkmate - either player may resign if the situation looks hopeless. Games also may end in a draw. A draw can occur in several situations, including draw by agreement, stalemate, threefold repetition of a position, the 50 move rule, or a draw by impossibility of checkmate (usually because of insufficient material to checkmate).
PentaFall 2.2.8
Shapes composed of five square identical blocks each fall down the playing area. The object of the game is to manipulate these shapes, by moving each one sideways and rotating it by 90 degree units, with the aim of creating a horizontal line of blocks without gaps. When such a line is created, it disappears from the player`s area and adds to the opponent`s area. The blocks above disappearing line fall. As the game progresses, the shapes fall faster, and the game ends when the player `tops out`, that is, when the stack of blocks reaches the top of the playing area. There are two modes in the game: Duel - identical shapes fall to you and the opponent. Alone - the full rows appear to the opponent`s area. You can increase a variety of falling shapes, checking the additional sets: complex five-block shapes, all four-block shapes.
Reversi 3.0.8
Reversi are names for a strategic board game which involves play by two parties on an eight-by-eight square grid with pieces that have two distinct sides. Each of the two sides corresponds to one player, they are referred to here as red and blue. A move of the red player, for example. Red player must place a red piece on the board, in such a position that there exists at least one straight (horizontal, vertical, or diagonal) line between the new piece and another red piece, with one or more contiguous blue pieces between them. After placing the piece, blue turns over all blue pieces lying on a straight line between the new piece and any anchoring red pieces. All reversed pieces now show the red side, and red can use them in later moves - unless blue has reversed them back in the meantime. The object of the game is to make your pieces constitute a majority of the pieces on the board at the end of the game, by turning over as many of your opponent`s pieces as possible.
Durak 2.2.8
Durak (Fool) limits the number of players to 6. The deck of 36 cards is shuffled, and each player receives 6 cards. The top card on the remaining deck is made visible and placed at the bottom of the deck across it (so that its denomination is seen). This determines the trump suit and the revealed card is actually part of the deck, the last card to be drawn. The player to the attacker`s left is always the defender. After each turn play proceeds clockwise. If the attack succeeds the defender loses his or her turn and the attack passes to the player on the defender`s left. If the attack fails, the defender becomes the next attacker. Aces are high. Trumps are higher than non-trump cards (e.g., a trump 6 always beats a nontrump ace). Non-trump attacking cards may be beaten by either a) a higher card of the same suit or b) a trump. Trump attacking cards may only be beaten by higher trumps.
